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        Update >>
         08/06/2017
        
       And here is a render of a Game Environment made in Unreal 4 completely from scratch using Zbrush, Maya, Substance Designer,
       Substance Painter, xNormal and Photoshop













        Update >>
         31/05/2017
        
        A ground texture I did in these past few days for my future project, big thanks to Jacob Morris for his amazing tutorials








        Update >>
         31/05/2017
        
        Hi guys here are some Concepts I made in my free time




        Update >>
         16/12/2016
        
        Hi guys, new update! This is a new image made by painting over basic 3D models I made in Zbrush.
        Took me about a week on my free time.


        Update >>
         06/09/2016
        
        Hello, in this new post I publish a 3D model I made of a scenic arts costume, which concept and idea were developed by the fashion
        designer Tatiana Villamil Tamayo.
       The original image size is available at my deviantart:  proclande.deviantart.com


        Update >>
         25/08/2015
        
        Hi there, here are some new images of a bicycle I made in 3Ds Max and V-ray,
        you can check a high resolution image of this (10k x 5k pixels) in my deviantart:
        proclande.deviantart.com

    


        Update >>
         03/09/2014
        
        It's been a while since I made a new post, so here is an update of a new
        character I'm making based on a video game called League of Legends,
        the name of the character is Warring kingdoms Xin Zhao. This images
        represent my work in progress.
        ----
        Hace tiempo que no creo un nuevo post para el blog, así que aquí les dejo
        un adelanto de un nuevo personaje que estoy creando basado en el juego
        League of Legends.
        El personaje es Warring kingdoms Xin Zhao, estas imágenes representan
        mi trabajo en progreso.